Will Hewitt/ Lewis Leversidge
Agenda:
1. Present to Team of possible game concept/idea
2. Discussion of roles and responsibilities
3. Choosing a group idea/focus
4. Naming the Company
1. Game Ideas
Will - A role-playing game of sorts, inspired by the likes of Fallout and Skyrim with added aspects of other famous games such as Grand Theft Auto and Borderlands
Lewis - a new side to the game inspired by war , showing conventions of games like Gears of War, Call of Duty and Halo
We both decided to try and make both ideas correspond with each other and make a game that was fairly accessible to a wide range of gaming audiences, combining elements from a wide variety of games and titles from Halo to Fable.
2. Roles
Will - Concept and Design, Advertising and Distribution, Development
Lewis - Concept and Design, Legal Considerations, Budgeting and Costs
3. Chosen Focus/Brainstorming
We both decided on a game set in another world that comes into contact with our own, fusing both the sci-if/fantasy elements with real-life present-world game play. We think this unique blend will appeal to many gamers into a variety of war, role-playing and adventure games.Here are some draft game pitches for our game - we came up with the name Baghead for our game as it isn't too glamorous or representative but feel it has a minimalist, "less-is-more" effect on the audience.
Game Mood board/Inspiration for our Game
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