Tuesday 14 January 2014

LO4 Task 10: Feedback from Sumo Digital/ Mr Helliwell

Positive
  • planned out well
  • original
  • presentation had structure
  • the narrative/ story was thought out brilliantly 
Negatives
  • Should have used images to express what we were saying
  • better audio
  • Use Screen Shots of live action/ simulation
  • could have had a better understanding on data and figures

Monday 13 January 2014

LO4 Task 9: Visiual Representation "Video"

This is our fake promo cut scene we made for our game idea.
consisting of myself and will Hewitt as cameramen, Mitchell Bills as the victim and Harry Swallow as the Blank (villain)

Friday 10 January 2014

LO4 Task 6: Budgeting for new game

We decided to target the last generation of consoles such as Xbox 360 and PS3 as well as PC as it would not cost as much to develop as it would on the new generation consoles. We are using the engine Unreal 3 as it targets the right platforms we are looking to develop our game for and has a similar graphics style of cell-shade such as Borderlands 2 which uses the same engine.

 Content Playtime: 15 hours of Story

We think that to create this game using our platform, it would take around 75 people for 22 months - the total Man Months for this is 1500 months. This includes:

 Art - 300 Man Months

Animation - 150 Man Months

  Effects - 60 Man Months

 Coding Rules - 300 Man Months - (we haven't needed to buy any coding for an engine as we already own the Unreal 2 engine)

Coding None-Playable Characters/AI - There are going to be enemies in the game that will have their own behaviour and motives. This will take a total of 150 Man months to develop.

 Level Design - We will need to create the different locations that will need to be played through in order to complete the story - this will take around 300 man months.

Total Costs: (Baghead Highlighted Green)