Wednesday, 15 January 2014
Tuesday, 14 January 2014
LO4 Task 10: Feedback from Sumo Digital/ Mr Helliwell
Positive
- planned out well
- original
- presentation had structure
- the narrative/ story was thought out brilliantly
- Should have used images to express what we were saying
- better audio
- Use Screen Shots of live action/ simulation
- could have had a better understanding on data and figures
Monday, 13 January 2014
LO4 Task 9: Visiual Representation "Video"
This is our fake promo cut scene we made for our game idea.
consisting of myself and will Hewitt as cameramen, Mitchell Bills as the victim and Harry Swallow as the Blank (villain)
consisting of myself and will Hewitt as cameramen, Mitchell Bills as the victim and Harry Swallow as the Blank (villain)
Sunday, 12 January 2014
Saturday, 11 January 2014
Friday, 10 January 2014
LO4 Task 6: Budgeting for new game
We decided to target the last generation of consoles such as Xbox 360 and PS3 as well as PC as it would not cost as much to develop as it would on the new generation consoles. We are using the engine Unreal 3 as it targets the right platforms we are looking to develop our game for and has a similar graphics style of cell-shade such as Borderlands 2 which uses the same engine.
Content Playtime: 15 hours of Story
We think that to create this game using our platform, it would take around 75 people for 22 months - the total Man Months for this is 1500 months. This includes:
Art - 300 Man Months
Animation - 150 Man Months
Effects - 60 Man Months
Coding Rules - 300 Man Months - (we haven't needed to buy any coding for an engine as we already own the Unreal 2 engine)
Coding None-Playable Characters/AI - There are going to be enemies in the game that will have their own behaviour and motives. This will take a total of 150 Man months to develop.
Level Design - We will need to create the different locations that will need to be played through in order to complete the story - this will take around 300 man months.
Total Costs: (Baghead Highlighted Green)
Content Playtime: 15 hours of Story
We think that to create this game using our platform, it would take around 75 people for 22 months - the total Man Months for this is 1500 months. This includes:
Art - 300 Man Months
Animation - 150 Man Months
Effects - 60 Man Months
Coding Rules - 300 Man Months - (we haven't needed to buy any coding for an engine as we already own the Unreal 2 engine)
Coding None-Playable Characters/AI - There are going to be enemies in the game that will have their own behaviour and motives. This will take a total of 150 Man months to develop.
Level Design - We will need to create the different locations that will need to be played through in order to complete the story - this will take around 300 man months.
Total Costs: (Baghead Highlighted Green)
Thursday, 9 January 2014
Wednesday, 8 January 2014
LO4 Task 4: Identifying "Blanks" competitors
Our two main competitors
BORDERLANDS
Engine
Unreal Engine 3
Platforms
Microsoft Windows
OS X
PS3
PS vita
Xbox 360
Genres
FPS
Action Role-Playing
Modes
single Player, co-op and Multilayer
Borderlands 2 has shipped more than 8.5 million copies, making it the highest-selling game in 2K Games' history. The news came out of an Take-Two Interactive earnings call where it was also reconfirmed that new content for borderlands 2 is still on the way.In its opening months, borderlands 2 shipped 5 million copies meaning that the extra 3.5 million copies were shipped over the course of more than a year.
GEARS OF WAR
Engine
Unreal Engine 3
Platforms
Xbox 360
Microsoft windows
Genres
Third-Person Shooter
Modes
Single-Player, Multilayer
Microsoft revealed to Joystiq that the third-person shooter franchise has moved 19 million units life-to-date. Microsoft did not break down sales figures for specific games, though it is known that Gears of War 3 managed to sell 3 million units during its first week on sale in September 2011. Additionally, the first two Gears of War titles sold a combined 12 million units, suggesting Gears of War 3 has added an additional 3 million sales to its total.
BORDERLANDS
Engine
Unreal Engine 3
Platforms
Microsoft Windows
OS X
PS3
PS vita
Xbox 360
Genres
FPS
Action Role-Playing
Modes
single Player, co-op and Multilayer
Borderlands 2 has shipped more than 8.5 million copies, making it the highest-selling game in 2K Games' history. The news came out of an Take-Two Interactive earnings call where it was also reconfirmed that new content for borderlands 2 is still on the way.In its opening months, borderlands 2 shipped 5 million copies meaning that the extra 3.5 million copies were shipped over the course of more than a year.
GEARS OF WAR
Engine
Unreal Engine 3
Platforms
Xbox 360
Microsoft windows
Genres
Third-Person Shooter
Modes
Single-Player, Multilayer
Microsoft revealed to Joystiq that the third-person shooter franchise has moved 19 million units life-to-date. Microsoft did not break down sales figures for specific games, though it is known that Gears of War 3 managed to sell 3 million units during its first week on sale in September 2011. Additionally, the first two Gears of War titles sold a combined 12 million units, suggesting Gears of War 3 has added an additional 3 million sales to its total.
Tuesday, 7 January 2014
LO4 Task 3: Target audience and profile
Target Audience
The general target audience for this game is role-playing gamers, who might play such games as the Elder Scrolls, Fallout and Fable. Other genres of gaming also falls into this game however, similarities to GTA V can be found, such as the ability to switch between characters mid-game, the free-roam aspects and the fact that not only is the game set in another dimension, but our own world also. A lot of the settings and characters show a slight similarity to the works of BioShock also.
Target Audience Profile
Kevin is a 17 year old student with a part time job as a glass collector in a local bar. Kevin really loves games and often spends much of his time playing them while socialising with his friends via mic online. Kevin really enjoys open world games especially those that allow him to not only create his own character but to develop them as a person also. this usually takes up lots of Kevin's time. because of this Kevin especially like long games that usually have several campaign modes, side missions, quests and lots of little hidden secrets to keep him entertained through out the games story. Kevin has yet to find a game that has everything he is looking for as he likes to try out and experience every genre of game preferably all rolled in at once.
The general target audience for this game is role-playing gamers, who might play such games as the Elder Scrolls, Fallout and Fable. Other genres of gaming also falls into this game however, similarities to GTA V can be found, such as the ability to switch between characters mid-game, the free-roam aspects and the fact that not only is the game set in another dimension, but our own world also. A lot of the settings and characters show a slight similarity to the works of BioShock also.
Target Audience Profile
Kevin is a 17 year old student with a part time job as a glass collector in a local bar. Kevin really loves games and often spends much of his time playing them while socialising with his friends via mic online. Kevin really enjoys open world games especially those that allow him to not only create his own character but to develop them as a person also. this usually takes up lots of Kevin's time. because of this Kevin especially like long games that usually have several campaign modes, side missions, quests and lots of little hidden secrets to keep him entertained through out the games story. Kevin has yet to find a game that has everything he is looking for as he likes to try out and experience every genre of game preferably all rolled in at once.
LO4 Task 2: Minutes Meeting
Will Hewitt/ Lewis Leversidge
Agenda:
1. Present to Team of possible game concept/idea
2. Discussion of roles and responsibilities
3. Choosing a group idea/focus
4. Naming the Company
1. Game Ideas
Will - A role-playing game of sorts, inspired by the likes of Fallout and Skyrim with added aspects of other famous games such as Grand Theft Auto and Borderlands
Lewis - a new side to the game inspired by war , showing conventions of games like Gears of War, Call of Duty and Halo
We both decided to try and make both ideas correspond with each other and make a game that was fairly accessible to a wide range of gaming audiences, combining elements from a wide variety of games and titles from Halo to Fable.
2. Roles
Will - Concept and Design, Advertising and Distribution, Development
Lewis - Concept and Design, Legal Considerations, Budgeting and Costs
3. Chosen Focus/Brainstorming
We both decided on a game set in another world that comes into contact with our own, fusing both the sci-if/fantasy elements with real-life present-world game play. We think this unique blend will appeal to many gamers into a variety of war, role-playing and adventure games.Here are some draft game pitches for our game - we came up with the name Baghead for our game as it isn't too glamorous or representative but feel it has a minimalist, "less-is-more" effect on the audience.
Game Mood board/Inspiration for our Game
Agenda:
1. Present to Team of possible game concept/idea
2. Discussion of roles and responsibilities
3. Choosing a group idea/focus
4. Naming the Company
1. Game Ideas
Will - A role-playing game of sorts, inspired by the likes of Fallout and Skyrim with added aspects of other famous games such as Grand Theft Auto and Borderlands
Lewis - a new side to the game inspired by war , showing conventions of games like Gears of War, Call of Duty and Halo
We both decided to try and make both ideas correspond with each other and make a game that was fairly accessible to a wide range of gaming audiences, combining elements from a wide variety of games and titles from Halo to Fable.
2. Roles
Will - Concept and Design, Advertising and Distribution, Development
Lewis - Concept and Design, Legal Considerations, Budgeting and Costs
3. Chosen Focus/Brainstorming
We both decided on a game set in another world that comes into contact with our own, fusing both the sci-if/fantasy elements with real-life present-world game play. We think this unique blend will appeal to many gamers into a variety of war, role-playing and adventure games.Here are some draft game pitches for our game - we came up with the name Baghead for our game as it isn't too glamorous or representative but feel it has a minimalist, "less-is-more" effect on the audience.
Game Mood board/Inspiration for our Game
Monday, 6 January 2014
Sunday, 5 January 2014
LO3 Task 1: My Game Review
Enslaved odyssey to the west
Game:
Developers: Ninja Theory
Publishers: Namco Bandai games
Designers: Bruce Straley
Writers: Alex Garland
Composers: Nitin Sawhney
Engine: Unreal Engine 3
Modes: Single-Player
Genre: Action-Adventure Platform
Narrative/Storyline:
Based on a old Chinese text called “journey
to the west”
You play as a man called Monkey who
mysteriously wakes up on a spaceship heading to an unknown location. After
waking up you break out of your pod and immediately skewer the ship to look for
any information you can to why you’re on the ship and the direction in which
the ship is heading. After a short amount of time you run into a girl who
immediately sees you as a threat and attempts to run away from you, locking
security doors behind her in an attempt to get away. After finding your way
around any problem she causes for you, you come to the realization that the
ship is decreasing and about to crash as the ship is on fire due to an engine
problem. because of this you quickly make your way to the end of the ship
trying to find any emergency escape pod you can in an attempt to not die, at
this point you then run into the girl you met before who then steals the last capsule,
attempting to leave you on this ship to crash with it. At this point in a last
resort you grab hold of the escape pod just before it shoots you into the air
and crash lands on the planet below. You then wake up besides the crashed pod
with the girl not too far in front, in anger you approach the girl furiously
before falling to the floor in pain, the girl then tells you that her name is
Trip and she has mind control device to protect her from you as if you attempt
to kill her the device attached to your head will kill you also. At this point
she then blackmails you in to helping her return to her to her home town and be
reunited with her father, in an exchange for her to free you and relies the
device controlling you. This is where your journey begins.
The Characters
Monkey Is a smart strong
character that doesn’t mind using his staff (His weapon of choice) and overall
fighting techniques to push his way through a wave of Mekz (Robots) Also being
named after a monkey we soon learn why he is given this nickname, as he is fast
and uses parkor and aerobatics as a part of his fighting style also being
surprisingly smart and light on his feet like a monkey. As well as this, Moneys
appearance has similarities like his posture and the way he moves around all
relate to that of a monkey to add to his character and gimmick.
Trip is a smart team leader with authority over monkey, using her brain she uses mind control to communicate to monkey in different ways, with this power she can guide monkey what to do and where to go also using her tech skills to help out the team with complicated stuff. Trip having no real ability uses her brain in almost every situation and relies on monkey and Pigsy through out the game in many different situations, this can often be annoying as she doesn’t take part in any action (apart from the rare occasion when she’s being attacked) but still expects you to do everything, and with her having control over you playing monkey you have full responsibility over her which often can be hard when your busy in the game and she needs your help or rescuing.
Pigsy is the most unique character in the game as you meet him quite late on and he automatically becomes just as important as Trip and Monkey. Having the same features of a pig as well as the assets, Pigsy not like the stereotype of a pig is very fast very smart and comes in handy with a gun as well as the humor that tops the game off.
Platform:
Play Station 3
Xbox 360
Microsoft windows
Appeal to target audience
To the fans that like this type of game
(Action, Adventure) they will find this game a real treat to play as this game
ticks all the boxes of what an action- adventure type game should from
phenomenal Graphics to an amazing story. Everything about this game is
fantastic and won’t disappoint fans as there’s constantly action, which by
itself takes a lot of time and planning as half of the time going out with
fists flying may not be the best option. Overall the game is a great pick and
will please all buyers and generate a large fan base.
Quality of Game play
The game play is smooth and flows well with
movement of the characters as everything works well together witch is why the
game was so successful, gained a large fan base and had such a great story, as
everything was planned and thought out carefully to make the game as good as
its now become.
Personal Recommendations
I think this game is amazing and well worth
the money, for its age and the type of game it is, it has superb graphics and a
fantastic story. From the visuals of the game it looks like all the game play
actions have been preformed from actors as cut scenes because the quality of
the graphics are so rich and detailed. All the characters are designed well and
all have a purpose to contribute to the game
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